AI Insights · Timothy · January 2021
Top 5 iOS Slime Games in France: Q4 2020 Performance Review
An analysis of the top slime games on iOS in France for Q4 2020 reveals fluctuating downloads and user engagement. Detailed performance metrics highlight the trends for these popular applications.
As the year 2020 came to a close, the slime game category on iOS in France saw various trends in user downloads and engagement. Here's a look at how the top five slime games performed in the fourth quarter, courtesy of data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games showed a strong start in October with downloads peaking at 17 thousand before declining to 1 thousand by the end of November. The weekly active users mirrored this trend, starting at 17 thousand and tapering off to around 12 thousand. Revenue peaked at 4 thousand in October, followed by a drop but then surged again to 4 thousand in December.
GRAVITY Fluid Slime Simulator by ILYA RIMCHIKOV also experienced a rise and fall in downloads, starting the quarter with roughly 1 thousand downloads and concluding with over 4 thousand. Weekly active users increased steadily from 1 thousand to nearly 5 thousand. The app's revenue saw a growth from 200 in September to 700 by the end of December.
Next, Slime Simulator Fluid Games by Marrisa Wei had an impressive spike in downloads in mid-October, reaching over 3 thousand, before dropping to a few hundred towards December. The active user base grew from 351 to over 1 thousand in the same period. Revenue saw an upward trend as well, from under 100 to over 400.
Pavel Dobryakov's Fluid Simulation had a modest quarter with downloads hovering around a few hundred each week. Active users saw a high of 834 in October before stabilizing around 500 towards the end of December. Revenue remained low throughout the quarter, ending at 39.
Lastly, World of Slime Simulator Games from Solid Apps INC had a consistent number of downloads, ranging from a few dozen to over 200. Active users showed slight growth from 369 to 484 over the quarter. Revenue for the app remained low, ending the period at 9.
For more insights and detailed app performance metrics, Sensor Tower provides an in-depth analysis of the mobile app ecosystem.